Arduino Basics: PhotoCell
Showing posts with label PhotoCell. Show all posts
Showing posts with label PhotoCell. Show all posts

3 June 2012

Jumper: Arduino controlled animation

In this project, I have connected an Arduino to my computer and used a photoresistor to control an animation on the screen. Other sensors could have been used, but I chose a photoresistor because it feels like magic!!

The photoresistor responds to changes in ambient light as my hand moves up and down. The Arduino sends the reading to a Processing sketch on the computer via a Serial command (through the USB cable). The processing sketch interprets the signal from the Arduino and selects the appropriate picture to display.

I took a series of screenshots from the following YouTube video: http://www.youtube.com/watch?v=h6nE8m74kDg  And after borrowing a bit of code from these sites (1,2), the project was born.
This idea is not new, nor my own. There are many people who have done this project before, but I thought to blog about how I have done it, just for fun.

The Project Movie




Components Required


  • Arduino Uno (and associated software), and USB cable
  • Photoresistor or Photocell
  • 10K resistor
  • Wires to put it all together
  • Processing IDE from http://processing.org
  • Computer/laptop


The Arduino Sketch






The Arduino Code:

You can download the Arduino IDE from this site.
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/* Jumper: Using an Arduino to animate:
   Written by ScottC on 02/06/2012 */

int photoRPin = 0; 
int minLight;
int maxLight;
int lightLevel;
int adjustedLightLevel;
int oldLightLevel;

void setup() {
  Serial.begin(9600);
  
  //Setup the starting light level limits
  lightLevel=analogRead(photoRPin);
  minLight=lightLevel-10;
  maxLight=lightLevel;
  oldLightLevel=lightLevel;
}

void loop(){
   lightLevel=analogRead(photoRPin);
   delay(10);
  
  //auto-adjust the minimum and maximum limits in real time   
   if(minLight>lightLevel){
     minLight=lightLevel;
   }
   if(maxLight<lightLevel){
     maxLight=lightLevel;
   }
   
   //Map the light level to produce a result between 1 and 28.
   adjustedLightLevel = map(lightLevel, (minLight+20), (maxLight-20), 1, 28); 
   adjustedLightLevel = constrain (adjustedLightLevel, 1,28);
   
   /*Only send a new value to the Serial Port if the 
     adjustedLightLevel value changes.*/
   if(oldLightLevel==adjustedLightLevel){
     //do nothing if the old value and the new value are the same.
   }else{
     //Update the oldLightLevel value for the next round
     oldLightLevel=adjustedLightLevel;
     
     /*Send the adjusted Light level result 
       to Serial port (processing)*/
     Serial.println(adjustedLightLevel);
   } 
}

The code above was formatted using this site.



The Processing Code:

You can download the Processing IDE from this site.

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/* Jumper: Using an Arduino to animate
   Written by ScottC on 02/06/2012

Source code derived from : 
  http://processing.org/learning/topics/sequential.html
  http://processing.org/discourse/beta/num_1267080062.html

Pictures captured from:
  http://www.youtube.com/watch?v=h6nE8m74kDg      
  
======================================================= */

import processing.serial.*;
Serial myPort;
String sensorReading="";

// Create the array that will hold the images
PImage[] movieImage = new PImage[29];

/* The frame variable is  used to control which 
   image is displayed */
int frame = 1;



/* Setup the size of the window. Initialise serial communication with Arduino
   and pre-load the images to be displayed later on. This is done only once.
   I am using COM6 on my computer, you may need replace this value with your
   active COM port being used by the Arduino.*/

void setup(){
  size(700,600);
  
  myPort = new Serial(this, "COM6", 9600);
  myPort.bufferUntil('\n');
  
  for(int i=0;i<28;i++){
    movieImage[i] = loadImage("Jumper" + (i+1) + ".jpg");
  }
}




// The draw function controls the animation sequence.

void draw(){
  
  //this draws the relevant image to the window  
  image(movieImage[frame-1],0,0,width,height);
}

void serialEvent (Serial myPort){
 sensorReading = myPort.readStringUntil('\n');
  if(sensorReading != null){
    sensorReading=trim(sensorReading);
    if (sensorReading.length()<2){
      frame = integerFromChar(sensorReading.charAt(0));
    }else{
      frame = integerFromChar(sensorReading.charAt(0))*10;
      frame += integerFromChar(sensorReading.charAt(1));
    }
  }
}



/* This function used to convert the character received from the
   serial port (Arduino), and converts it to a number */
   
int integerFromChar(char myChar) {
  if (myChar < '0' || myChar > '9') {
    return -1;
  }else{
  return myChar - '0';
  }
}

The code above was formatted using this site.


The pictures 

Captured from this YouTube Video: http://www.youtube.com/watch?v=h6nE8m74kDg






























19 August 2011

Poor Man's Colour Detector (Part 2) - The project

In this project we will be detecting the colour of 3 different Mega Blok colours (Red, Yellow and Green). We will be using an Arduino UNO connected to  2 LEDs (one Yellow and one Red LED) as light detectors, and an RGB LED to illuminate the subject. We will use a Photocell to account for varying ambient light levels. 

The signals from the LED light sensors will be sent to a Processing.org program via a Serial command. The computer program will make use of my Neural Network to classify the pattern of results and hopefully provide the correct colour "answer". The program should change the colour of the computer screen background to coincide with the colour of the Mega Blok.

The Video


4 August 2011

Poor Man's Colour Detector (Part 1) - The concept

Well, I have finally done it. Not sure if I should post the tutorial, because it is not very basic. But then again, a novice like me managed to do it, so why not !! We will need to pull together a number of previous blogs, but rather than jumping back and forth, I think I will just walk you through from beginning to end, and hope that I don't lose you along the way. 

The concept

In my earlier blog posts, I managed to get LEDs to detect light. And through a bit of trial an error, plus a bit of internet research, I found out that an LED will detect light of the same wavelength that it emits. Therefore a red LED will detect RED light, and a yellow LED will detect yellow light etc etc.

I decided to test this theory by placing different coloured MEGA-BLOKs over the LEDs to see if there was any difference ? And from my simplistic experiments, I could see that the RED LED responded much better to a RED Mega-blok than any other colour, and a YELLOW LED responded much better to a Yellow mega-blok than any other colour.

I decided to test out another theory.
Could I detect other mega-blok colours using a red and yellow LED?

While I was aware that I would be better off using primary colour LEDs (RYB - red yellow and blue) or even RGB (red green and blue) in this experiment, I was limited by the LEDs that came in the Sparkfun's Inventor Kit. So I had to use red and yellow.

I developed a little program in "Processing" that would change the colour of the computer screen based on the colour of the mega-blok sitting over the LEDs. I would use specific cut-off values to separate the different readings and translate them into 4 different classes. This was a bit hit and miss. Depending on the ambient light level, the cut-off values would shift. Plus there was a bit of imprecision in the readings.

I then decided to introduce an RGB LED to shine light on the subject. This helped a bit, however, changes in ambient light were proving to be my enemy. I then introduced a photo-cell, however, by this stage, I had so many values and readings and conditions to meet, that I almost gave up.

That was until I read something about neural networks. Then the real fun began. One month later, and a determined novice that was keen to see this project through to the end, my Arduino UNO can now detect coloured mega-bloks!! How did I do it?  I made the computer figure it out !!

Using a feed-forward neural network with a supervised learning back-propagation model (don't switch off just yet), I got the computer to learn the colours under different light conditions and voila ! I ended up with an Arduino UNO and a couple of LEDs (and photocell) that could tell me what colour Mega-blok was sitting over it. The end result is not 100% perfect, but it works quite well.

In the next part, I will walk you through my neural network step by step. Not sure how this tutorial will pan out, but I'll do my best. (Click here for the Neural Network Tutorial)

Or go here for the table of contents

25 June 2011

Arduino UNO: PhotoCell - sensing light

In this tutorial, we will send the analog readings obtained from a Photo Resistor, also known as a Light Dependent Resistor (LDR), to the computer. We will display the each reading on the monitor using a simple Processing sketch.


Here is what you will need to complete the Arduino side of the project:

Parts Required:

  • PhotoCell (or PhotoResistor)
  • 10K resistor
  • Breadboard
  • Arduino UNO
  • 3-4 wires(to connect it all together)
  • USB cable to upload sketch and for Serial communication with Processing.


Fritzing sketch:



Arduino Sketch


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/* ==========================================================
Project : Send Photo resistor values to computer
Author: ScottC
Created: 25th June 2011
Description: This sketch will make the arduino read Photo resistor
             values on analog pin A0. The analog readings will
             be dependent on the amount of light reaching the
             sensor. The Analog readings will be sent to the
             computer via the USB cable using Serial communication.
==============================================================
*/

int photoRPin = 0; 
int minLight;          //Used to calibrate the readings
int maxLight;          //Used to calibrate the readings
int lightLevel;
int adjustedLightLevel;

void setup() {
 Serial.begin(9600);
 
 //Setup the starting light level limits
 lightLevel=analogRead(photoRPin);
 minLight=lightLevel-20;
 maxLight=lightLevel;
}

void loop(){
 //auto-adjust the minimum and maximum limits in real time
 lightLevel=analogRead(photoRPin);
 if(minLight>lightLevel){
 minLight=lightLevel;
 }
 if(maxLight<lightLevel){
 maxLight=lightLevel;
 }
 
 //Adjust the light level to produce a result between 0 and 100.
 adjustedLightLevel = map(lightLevel, minLight, maxLight, 0, 100); 
 
 //Send the adjusted Light level result to Serial port (processing)
 Serial.println(adjustedLightLevel);
 
 //slow down the transmission for effective Serial communication.
 delay(50);
}

Arduino Sketch Explanation:

Serial.begin(9600) : starts the serial communication between the Arduino and Processing
lightLevel=analogRead(photoRPin) : take a reading from the analog pin 0.
minLight and maxLight: automatically adjust the minimum and maximum range of the sensor
adjustedLightLevel: used to map the reading from the PhotoCell to a value between 0-100.

The adjustment of the light level is not necessary, and could be handled in Processing instead.
The delay(50) at the end of the sketch, is only used to slow down the transmission of the Serial messages to Processing. Depending on what you want to do with the sensor data, you may wish to increase or decrease the amount of delay.



 Processing Sketch

Here is a very basic Processing Sketch that will allow you to receive data from the Serial port attached to the Arduino and display the reading on your computer screen. In my case, the Arduino is connected to COM13. You may need to change this if you decide to follow in my footsteps.

The processing sketch will look for the line feed character ' \n' coming from COM13, which will trigger a serialEvent(). You can get processing to look for another character if you want to: just change the character within the bufferUntil() command. The draw() method is made redundant because the screen updating is handled by the serialEvent() in response to serial data communication with the Arduino UNO.

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/* ============================================================
Processing Version: 2.2.1
Project: Display Sensor data on computer screen
Author:  ScottC
Created: 25th June 2011
Description: This Processing sketch will allow you to display
             sensor data received from the Arduino via the
             serial COM port (or USB cable).
=============================================================== */
import processing.serial.*;
Serial myPort;
String sensorReading="";
PFont font;


void setup() {
  size(400,200);
  myPort = new Serial(this, "COM13", 9600);
  myPort.bufferUntil('\n');
  font = createFont(PFont.list()[2],32);
  textFont(font);
}

void draw() {
  //The serialEvent controls the display
}  

void serialEvent (Serial myPort){
 sensorReading = myPort.readStringUntil('\n');
  if(sensorReading != null){
    sensorReading=trim(sensorReading);
  }

  writeText("Sensor Reading: " + sensorReading);
}


void writeText(String textToWrite){
  background(255);
  fill(0);
  text(textToWrite, width/20, height/2);   
}

This is how the data will be displayed on the computer screen:

If this tutorial helped you, please support me here:



23 May 2011

Photo Resistor and LEDs

The SuperBlink sketch allowed us to create a number of LED animations/transitions. But it is only a matter of time before you opt for something more interactive. In this tutorial, we will make use of a photo resistor (or light dependent resistor : LDR) to create an exciting LED display.

Photo resistors are variable resistors which change resistance depending on the amount of light hitting the sensor. When you move your hand closer to the sensor, you tend to block an increasing amount of light, which increases the resistance of the photo resistor. As you move your hand away, the amount of light hitting the surface of the photo resistor increases, thus decreasing the resistance.

The change in the resistance of the LDR, will affect the voltage being read at one of the Arduino's Analog Input pins (A0). As resistance increases, the voltage drops (and vice versa).

V = IR

V = Voltage, I = Current, R = Resistance
The voltage reading will be used to select which LED to turn on


The Video





We now have the power to control which LED we want to light up. This would look very nice with different coloured LEDs, but unfortunately I am stuck with the Yellow and Red ones from the Sparkfun Inventor's Kit.

Fritzing Sketch


    Image created using Fritzing : http://fritzing.com



Arduino Code


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/* ========================================================
    Project : Photo resistor (Light dependent resistor) and LEDs
     Author : ScottC
    Created : 23rd May 2011
Description : Use a photo resistor to create an LED animation.
============================================================
*/

//Define the analog pin the photo resistor is connected to (A0)
int photoRPin = 0;   

void setup() {
    //initialise the LED Pins as OUTPUTS
    for (int i=4; i<14; i++){
      pinMode (i, OUTPUT);
    }
}

void loop(){
    //Turn off all the LEDs before continuing
    for (int i=4; i<14; i++){
      digitalWrite(i, LOW);
    }
    
 /* Read the light level:
     Adjust the analog reading values ranging from 120 to 600
     to span a range of 4 to 13. The analog reading of 120
     is when there is maximum resistance, and the value of 600
     is when there is minimum resistance. These analog readings
     may vary from photo resistor to photo resistor, and therefor
     you may need to adjust these values to suit your particular
     LDR. */
    int photoRead = map(analogRead(photoRPin), 120, 600, 4, 13);
    
    /* Make sure the value of photoRead does not go beyond the values
      of 4 and 13 */
    int ledPin = constrain(photoRead, 4, 13);
    
    /* Turn the LED on for a fraction of a second */
    digitalWrite(ledPin, HIGH);
    delay(10);
    digitalWrite(ledPin, LOW);
}
    



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